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Heroic magic mirror mill
Heroic magic mirror mill












heroic magic mirror mill

Usually with an effect that can influrence the outcome of that battle or has negative effects on the opponent.

heroic magic mirror mill

Battle Trap - Cards (usually Trap Cards) that can only be activated during the Battle Phase or Damage Step.Ban - The act of forbidding a card from being used.For example, the player uses a searcher card to lure out " Ash Blossom & Joyous Spring" while they already have a combo starter or another searcher in their hand. Bait / Baiting - Using certain cards to force the opponent into responding with card effects (typically with hand traps or negation effects) in order to reduce the interruption risks.For example "8-Axis" is a deck focused on summoning Level 8 Monsters to summon Rank 8 Monsters. Axis - Deck types that primarily focus on summoning monsters with the same Level and utilizing generic Xyz Monster of that Rank for their main plays.Cycling - Cards that allow the player to increase their hand size by the same number of cards they use to do so (i.e.For example, " Smashing Ground" is a 1 for 1, " Icarus Attack" is a 2 for 2, " Reinforcement of the Army" is a 1 for 1, and " Cynet Mining" is a 2 for 1. X for X - The amount of card advantage removed and gained during the resolution card effect, usually including the card being played itself as a "-1" in the exchange.Cards that affect this may be described in terms of this: for instance, " Pot of Greed", which costs itself and adds two cards to the player's hand for a net gain of one card, is a "+1", and " Raigeki Break", which costs itself and a card from the hand while destroying an opponent's card, is a "-1."

#HEROIC MAGIC MIRROR MILL PLUS#

Plus / Minus - Increasing or decreasing the number of cards in one's own hand/field, relative to the opponent.Field advantage - Having more cards or monsters on your field than your opponent.Hand advantage - Having more cards in your hand than your opponent.Advantage - A general term for the gain or loss of cards currently in play.For example, " Malefic World" ( Unlimited) can be activated directly from the Deck with " Malefic Territory" (Unlimited), and also added to the hand with " Terraforming" ( Limited) and " Metaverse" (Unlimited) should a player run the maximum amount of these in their Deck, "Malefic World" becomes a 10-of card. This can be extended to any number, depending on how many effects can interact with that card this way.

heroic magic mirror mill

  • 6-of - A card that, on top of being good on its own, is also able to be put into play by another card's effect, thus increasing the chances that card is seen.
  • 3-of - A card that is considered good to the point where 3 copies of it is always run for that Deck.













  • Heroic magic mirror mill